

Created concepts from sketched ideations to final renders for furniture sets, seasonal props, food items, and character outfits (Some work still under NDA).Worked closely with Art Directors and an incredible team of 3D Artists to ensure clarity, polish, and a consistent vision throughout our projects!

INTERNSHIP PROJECT
"After a machine corporation facility falls out of control, an agriculturist and his field robot are trusted to protect their village from rapidly evolving cyber-mutated wildlife."Clay and his robot are characters I designed for a game pitch with the guidance of my university program and the mentorship of the industry professionals I formed bonds with. Experimenting with their story, shape language, materials, expressions, poses, and colors pushed my knowledge in the design process and how to make meaningful decisions when it comes to designing memorable characters.



Hi! I’m Anthony, a 2D artist from New York. I have experience in concept art, character design, prop design, and illustration. I love working in game development and I'm always eager to learn and explore in my career!Outside of games, I'm someone who loves movies, anime, tattoos, nature, fantasy, classic horror, and anything creatively enriching. With creative media and my work, I'm often inspired by heartfelt narratives, immersive environments, and compelling characters.Thanks for checking out my art!

Organized and worked with a team to develop REEL for PIGSquad's 2023 Idle Slow Jam.
Was in charge of all visuals, characters, backgrounds, fish designs, logos, and writing.
Helped solidify game mechanics and overall player experience.
#1 out of 160+ game jam submissions & featured on Itch.io!